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How to Play

Actual gameplay for Book of Mudora generally follows that of Dungeons and Dragons (or whatever pen and paper system you choose to use) with Zelda-style characters, equipment, and enemies. However, we have made some changes to the game’s basics.

The character sheet for Book of Mudora is very similar to that used by D&D3.5 with a few key differences.

Health is measured in hearts, not overall hit points. Each heart is worth four hit points. Each character  begins with three hearts; fill this out by putting the number four in three of the heart boxes on the character sheet. At each level, characters roll a Heart Die to add hearts to their overall healths.

In the Skills section, note that all characters can use the Perform: Music skill. In the Zelda universe, musical aptitude is as important as Move Silently or Search. Book of Mudora utilizes music many ways, including songs as offensive attacks. A musical instrument (such as a flute or harp) increases the character’s ability to perform music well. If a character does not have an instrument, he can still hum or whistle a tune with no musical instrument bonus.

In the Skills section, note that there is no Knowledge: Arcana skill. In the Zelda universe, magic is generally related directly to the goddesses (example: Din’s Fire in Ocarina of Time) and therefore could be seen as more like clerical magic. If a character needs to assess a magical situation, the player should roll a Knowledge: Religion check.

A character’s six base statistics are sub-divided as follows:
Courage: Charisma and Dexterity
Power: Strength and Constitution
Wisdom: Wisdom and Intelligence

The Courage, Power, and Wisdom scores–not the base statistics–determine whether a character is capable of performing certain songs or casting certain spells.

Alignments are reduced from nine possibilities to four: Courage, Power, Wisdom, and Shadow. These do not bear nearly as much importance in Zelda d20 as they do in D&D.

Dungeons and Dragons is run by the Dungeon Master (DM); other games are run by the Game Master (GM). In keeping with the initials in this naming tradition, the person running a Zelda d20 game is properly called the SM, for Shigeru Miyamoto.

3 comments

  1. How would you gather the courage, power and wisdom scores?
    just wondering as meand my friends are wanting to try and put this all together.


  2. How do you calculate the Scores/Modifier for Courage/Power/Wisdom? Are they depending on the sub-devided statistics or they are „stand-alone“? In LevelUp, could I raise this values or just the „normal“ statistics? Please write a Description about this rule. Thank you very mich! (Sorry, my english isn‘t will.)


    • The statistic „Wisdom“ and the ‚Force‘ „Wisdom“ makes me confuse. Maybe it‘s clever to change one of them?



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