Posts Tagged ‘twili’

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Races of Hyrule: Alternate Forms

January 23, 2010

Traveling between the different Realms (Light Realm, Twilight Realm, and Dark Realm) without the proper items will cause characters to undergo transformations.

Non-Twili who do not possess a moon pearl will take on animal forms when entering the Twilight Realm:

  • Gerudo become foxes
  • Gorons become armadillos
  • Hylians become wolves
  • Kokiri become rabbits
  • Rito become hawks
  • Sheikah become snow leopards
  • Zora become lizards

As animals, players can still use songs, but cannot use spells, blessings, or items. Their items are mysteriously stored in another dimension until the player resumes normal form.

A Twili who enters the Light Realm without possessing a Moon Tear will be forced into imp form. A Twili in imp form suffers a -4 Strength penalty but, as a small creature, gains +1 to AC. (The strength penalty does not apply to the three Twili hair attacks.) A Twili in Imp form is also able to float in the air. The length of time at which a Twili can float is directly related to the height he wishes to reach. A Twili may float a foot above the ground indefinitely, and can reach a maximum height of fifty feet for three rounds (18 seconds). Here are some helpful conversions:

  • 50 ft = 18 seconds
  • 37.5 ft = 13.5 seconds
  • 25ft = 9 seconds
  • 12.5ft = 4.5 seconds

Conversion

  • Hit Die remain unchanged
  • Initiative remains unchanged
  • Spells may not be used. Songs take a -5 music: check penalty.
  • Fort/Ref/Will saves remain the same.
  • Abilities remain the same.

Gerudo/Fox

  • Speed: 60 ft., burrow 5 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +2 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 2d4+1
  • Special attacks: Attach
  • Special qualities: Low-light vision, scent
  • Skills: Add +4 Climb, Escape Artist, and Spot checks, +10 to Balance, Hide, and Jump checks.

Goron/Armadillo

  • Speed: 20 ft., burrow 10 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +4 natural
  • Attacks: Claw +Str bonus
  • Damage: Claw 1d4
  • Special qualities: Defensive ball, low-light vision, scent

Hylian/Wolf

  • Speed: 50 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +2 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 1d6+1
  • Special attacks: Trip
  • pecial qualities: Scent
  • Skills: +4 to Wilderness Lore when tracking by scent.

Kokiri/Rabbit

  • Speed: 20 ft., burrow 5ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural, +1 size.
  • Attacks: Bite + Str bonus
  • Damage: Bite 1d4
  • Special qualities: Low-light vision, scent

Rito/Hawk

  • Speed: 10 ft., fly 80 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural
  • Attacks: 2 claws +Str bonus, bite +Str bonus
  • Damage: Claw 1d3, Bite 1d4
  • Skills: +8 to Spot checks during daylight.

Sheikah/Snow Leopards

  • Speed: 40 ft., climb 20 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural
  • Attacks: Bite +Str bonus, 2 claws +Str bonus
  • Damage: Bite 1d6+3; claw 1d3+1
  • Special attacks: Pounce, rake 1d3+1
  • Special qualities: Scent
  • Skills: Add +4 Hide and Move Silently checks, +8 to balance checks.

Zora/Lizards

  • Speed: 30 ft., swim 30 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +3 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 1d8+4
  • Skills: Add +4 to Hide and Move Silently checks.
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Shadow King: Part 1: Castle Town and Road to Ordon

June 14, 2009

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Travel to Twilight

June 14, 2009

Unless you’re playing wholly in the Twilight Realm, the inclusion of a Twili in your party means that the players must think up the way that the Twili got to the Light Realm in the first place. The destruction of the Mirror of Twilight at the end of Twilight Princess makes this tricky; however, there are many options to choose from.

  • Ganondorf seems able to travel between the Light Realm and the Twilight Realm at will. Since Twilight Princess proves that the Goddesses’ magic is the most powerful magic, perhaps the possession of a piece of the Triforce enables a person to move freely between the realms.
  • Rusl hints that the Twilight Realm and the Light Realm overlap at twilight. Perhaps it is possible to travel between the realms at that time, if one knows how.
  • The Mirror of Twilight was rebuilt after it broke into four pieces; perhaps the shards can still be put back together.
  • Perhaps the shards of the Mirror of Twilight changed the area of Arbiter’s Grounds they landed in, making travel possible.
  • Perhaps a new Mirror of Twilight can be built.
  • Termina mirrors Hyrule in many ways; perhaps the Terminans have their own counterpart to the Mirror of Twilight.
  • The Terminans are clever with gadets; perhaps they can build a device for crossing between realms.

Remember, if you can explain it well enough, you can make it work!

~ Bodo

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Shadow King: NPCs

June 14, 2009

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Shadow King: Introduction

June 14, 2009

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