h1

Races of Hyrule: Alternate Forms

January 23, 2010

Traveling between the different Realms (Light Realm, Twilight Realm, and Dark Realm) without the proper items will cause characters to undergo transformations.

Non-Twili who do not possess a moon pearl will take on animal forms when entering the Twilight Realm:

  • Gerudo become foxes
  • Gorons become armadillos
  • Hylians become wolves
  • Kokiri become rabbits
  • Rito become hawks
  • Sheikah become snow leopards
  • Zora become lizards

As animals, players can still use songs, but cannot use spells, blessings, or items. Their items are mysteriously stored in another dimension until the player resumes normal form.

A Twili who enters the Light Realm without possessing a Moon Tear will be forced into imp form. A Twili in imp form suffers a -4 Strength penalty but, as a small creature, gains +1 to AC. (The strength penalty does not apply to the three Twili hair attacks.) A Twili in Imp form is also able to float in the air. The length of time at which a Twili can float is directly related to the height he wishes to reach. A Twili may float a foot above the ground indefinitely, and can reach a maximum height of fifty feet for three rounds (18 seconds). Here are some helpful conversions:

  • 50 ft = 18 seconds
  • 37.5 ft = 13.5 seconds
  • 25ft = 9 seconds
  • 12.5ft = 4.5 seconds

Conversion

  • Hit Die remain unchanged
  • Initiative remains unchanged
  • Spells may not be used. Songs take a -5 music: check penalty.
  • Fort/Ref/Will saves remain the same.
  • Abilities remain the same.

Gerudo/Fox

  • Speed: 60 ft., burrow 5 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +2 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 2d4+1
  • Special attacks: Attach
  • Special qualities: Low-light vision, scent
  • Skills: Add +4 Climb, Escape Artist, and Spot checks, +10 to Balance, Hide, and Jump checks.

Goron/Armadillo

  • Speed: 20 ft., burrow 10 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +4 natural
  • Attacks: Claw +Str bonus
  • Damage: Claw 1d4
  • Special qualities: Defensive ball, low-light vision, scent

Hylian/Wolf

  • Speed: 50 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +2 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 1d6+1
  • Special attacks: Trip
  • pecial qualities: Scent
  • Skills: +4 to Wilderness Lore when tracking by scent.

Kokiri/Rabbit

  • Speed: 20 ft., burrow 5ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural, +1 size.
  • Attacks: Bite + Str bonus
  • Damage: Bite 1d4
  • Special qualities: Low-light vision, scent

Rito/Hawk

  • Speed: 10 ft., fly 80 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural
  • Attacks: 2 claws +Str bonus, bite +Str bonus
  • Damage: Claw 1d3, Bite 1d4
  • Skills: +8 to Spot checks during daylight.

Sheikah/Snow Leopards

  • Speed: 40 ft., climb 20 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural
  • Attacks: Bite +Str bonus, 2 claws +Str bonus
  • Damage: Bite 1d6+3; claw 1d3+1
  • Special attacks: Pounce, rake 1d3+1
  • Special qualities: Scent
  • Skills: Add +4 Hide and Move Silently checks, +8 to balance checks.

Zora/Lizards

  • Speed: 30 ft., swim 30 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +3 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 1d8+4
  • Skills: Add +4 to Hide and Move Silently checks.
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: