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Races of Hyrule: Alternate Forms

January 23, 2010

Traveling between the different Realms (Light Realm, Twilight Realm, and Dark Realm) without the proper items will cause characters to undergo transformations.

Non-Twili who do not possess a moon pearl will take on animal forms when entering the Twilight Realm:

  • Gerudo become foxes
  • Gorons become armadillos
  • Hylians become wolves
  • Kokiri become rabbits
  • Rito become hawks
  • Sheikah become snow leopards
  • Zora become lizards

As animals, players can still use songs, but cannot use spells, blessings, or items. Their items are mysteriously stored in another dimension until the player resumes normal form.

A Twili who enters the Light Realm without possessing a Moon Tear will be forced into imp form. A Twili in imp form suffers a -4 Strength penalty but, as a small creature, gains +1 to AC. (The strength penalty does not apply to the three Twili hair attacks.) A Twili in Imp form is also able to float in the air. The length of time at which a Twili can float is directly related to the height he wishes to reach. A Twili may float a foot above the ground indefinitely, and can reach a maximum height of fifty feet for three rounds (18 seconds). Here are some helpful conversions:

  • 50 ft = 18 seconds
  • 37.5 ft = 13.5 seconds
  • 25ft = 9 seconds
  • 12.5ft = 4.5 seconds

Conversion

  • Hit Die remain unchanged
  • Initiative remains unchanged
  • Spells may not be used. Songs take a -5 music: check penalty.
  • Fort/Ref/Will saves remain the same.
  • Abilities remain the same.

Gerudo/Fox

  • Speed: 60 ft., burrow 5 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +2 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 2d4+1
  • Special attacks: Attach
  • Special qualities: Low-light vision, scent
  • Skills: Add +4 Climb, Escape Artist, and Spot checks, +10 to Balance, Hide, and Jump checks.

Goron/Armadillo

  • Speed: 20 ft., burrow 10 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +4 natural
  • Attacks: Claw +Str bonus
  • Damage: Claw 1d4
  • Special qualities: Defensive ball, low-light vision, scent

Hylian/Wolf

  • Speed: 50 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +2 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 1d6+1
  • Special attacks: Trip
  • pecial qualities: Scent
  • Skills: +4 to Wilderness Lore when tracking by scent.

Kokiri/Rabbit

  • Speed: 20 ft., burrow 5ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural, +1 size.
  • Attacks: Bite + Str bonus
  • Damage: Bite 1d4
  • Special qualities: Low-light vision, scent

Rito/Hawk

  • Speed: 10 ft., fly 80 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural
  • Attacks: 2 claws +Str bonus, bite +Str bonus
  • Damage: Claw 1d3, Bite 1d4
  • Skills: +8 to Spot checks during daylight.

Sheikah/Snow Leopards

  • Speed: 40 ft., climb 20 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +1 natural
  • Attacks: Bite +Str bonus, 2 claws +Str bonus
  • Damage: Bite 1d6+3; claw 1d3+1
  • Special attacks: Pounce, rake 1d3+1
  • Special qualities: Scent
  • Skills: Add +4 Hide and Move Silently checks, +8 to balance checks.

Zora/Lizards

  • Speed: 30 ft., swim 30 ft.
  • AC: Remove armor bonuses and size bonuses/penalties, add +3 natural
  • Attacks: Bite +Str bonus
  • Damage: Bite 1d8+4
  • Skills: Add +4 to Hide and Move Silently checks.
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Everyone can comment!

July 2, 2009

Did you know that you don’t need a WordPress account to comment on Book of Mudora? Anyone can post a comment, so we encourage you to let us know what you think of the system!

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Part 3: Return to Castle Town

June 26, 2009

warning Read the rest of this entry ?

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Character Sheet

June 20, 2009

At long last, I have finally figured out how to convert files to PDF. Here is the character sheet you will need to play Book of Mudora.

You can download it here.

~Bodo

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Why Book of Mudora?

June 19, 2009

Why is this game titled Book of Mudora? The Book of Mudora appears in Zelda games as a text filled with the history and lore of Hyrule, including legends of the Triforce. It is used to translate old Hylian text and is generally perceived as a repository of wise knowledge.

Zelda games are usually named after a main item or character in the game (Twilight Princess, Ocarina of Time). The Book of Mudora may not be a prominent item in our modules, but it emphasizes that this is a tabletop Zelda game. When playing pen-and-paper RPGs, players may use dice, minis, and other pieces of hardware, but the most valuable item is the rule book. Just say the words “grapple check” and watch everyone reach for the rule books. This Book of Mudora is the repository of all the knowledge needed to play the Zelda d20 game.

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Welcome to Book of Mudora!

June 12, 2009

Welcome to The Legend of Zelda: The Book of Mudora, the unofficial Legend of Zelda d20 role-playing game! Lots and lots of information, including magic, equipment, and a whole adventure, is in the process of going up. (We’ve got it figured out; it’s just a matter of finding the time to post it!) Rules are being written for use with D&D 3.5, but you should be able to use them with any pen-and-paper system that you wish.

Navigate the website using the links to the right. If you would like to comment on the development or need help with a conversion, feel free to comment or e-mail us here.

Many thanks to the Champions of Smeg, our D&D group, for their rigorous testing of the Book of Mudora system over the past six months. The fruits of their labour are now going up on the site.

Legend of Zelda, Dungeons and Dragons, and their respective characters/artwork/information are copyright their respective owners. Modules/characters/art created by Wodo and Bodo specifically for this d20 game are our property and should not be reposted without express permission, but may be linked to at will.