January 29, 2010

Medium Beast
Hit Dice: 2d8+2 (11 hp)
Initiative: +3 (Dex)
Speed: Swim 40 ft., Hover 10ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Electric shock
Damage: Electric Shock 1d6
Face/Reach: 5ft./5ft./5ft.
Special Qualities: —
Saves: Fort+4, Ref+6, Will+1
Abilities: Str11, Dex17, Con13, Int2, Wis12, Cha6
Feats: —
Climate/Terrain: Any aquatic
Organization: School (2-20)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Courage
Advancement: 3-4HD (Medium size), 5-6HD (Large)

Stingers are very protective of their territory. When a school notices a disturbance in its area, the stingers launch themselves out of the water to shock the enemy when they connect. A stinger out of the water can hover for 1d3 rounds; it will usually attempt to return to the water for another strike.


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