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Kalle Demos

January 29, 2010

Kalle Demos
Huge Plant
Hit Dice: 6d8+14 (51 hp)
Initiative: +0
Speed: 10 ft.
AC: 16 (-2 size, +8 natural)
Attacks: Slam +2 melee, Electric Shock
Damage: Slam 2d4, Electric Shock 1d6
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Improved Grab
Special Qualities: Plant Traits.
Saves: Fort+5, Ref+4, Will+8
Abilities: Str15, Dex15, Con16, Int15, Wis16, Cha16
Skills: —
Feats: —
Climate/Terrain: Forest or underground
Organization: Solitary
Challenge Rating: 4
Treasure: Double standard
Alignment: Shadow
Advancement: —

This gigantic flower is usually found in wooded areas, but its electrical qualities give it resemblance to many of Hyrule’s aquatic monsters. It is not very intelligent, but it is persistent; its favored method of attack is to grapple its enemy immediately, then shock it to death.

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