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Iron Knuckle

January 26, 2010

Iron Knuckle
Medium Humanoid
Hit Dice: 6d10 (32 hp)
Initiative: -1 (Dex)
Speed: 20 ft. (can’t run)
AC: 18 (+6 masterwork banded mail, +2 masterwork heavy steel shield), touch 10, flat-footed 18
Attacks: Greataxe +9 melee, unarmed strike +9 melee
Damage: Greataxe 1d12+6; unarmed strike 1d4+6
Special Qualities: Improved Unarmed Strike
Saves: Fort+1, Ref-1, Will+2
Abilities: Str23, Dex8, Con—, Int6, Wis13, Cha2
Climate/Terrain: Any land and underground
Organization: Solitary or pair
Challenge Rating: 4
Treasure: Standard
Alignment: Shadow
Advancement: 6-10HD (Medium)

Iron Knuckles are heavily armoured knights, more powerful than Darknuts but less agile. They are capable of dealing a great deal of damage both armed and unarmed.

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