Twilit Keese

July 7, 2009

Keese, Twilit
Small Twilit Vermin
Hit Dice: 1d4 (2 hp)
Initiative: +2 (Dex)
Speed: 5ft.; fly 40ft.
AC: 16 (+1 size, +2 Dex)
Attacks: Claw
Damage: Claw 1d6
Face/Reach: 1ft. by 1ft./0ft.
Special Attacks: —
Special Qualities: Blindsight
Saves: Fort+2, Ref+4, Will+2
Abilities: Str5, Dex15, Con10, Int2, Wis14, Cha4
Skills: Listen+9, Move Silently+6, Spot+9
Climate/Terrain: Temperate and warm desert, forest, hills, plains, and underground
Organization: Solitary, Pair, or Colony (10-40)
Challenge Rating: 1/6
Treasure: None
Alignment: Shadow
Advancement: —

The Twilight Realm version of Keese, Twilit Keese behave exactly the same as their Light Realm counterparts. As they have no heads, and therefore no teeth, they attack with their claws.


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