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Ice Keese

July 7, 2009

Keese, Ice
Small Vermin
Hit Dice: 1d4 (2 hp)
Initiative: +2 (Dex)
Speed: 5ft.; fly 40ft.
AC: 16 (+1 size, +2 Dex)
Attacks: Bite
Damage: Bite 1d6
Face/Reach: 1ft. by 1ft./0ft.
Special Attacks: Freeze
Special Qualities: Blindsight
Saves: Fort+2, Ref+4, Will+2
Abilities: Str5, Dex15, Con10, Int2, Wis14, Cha4
Skills: Listen+9, Move Silently+6, Spot+9
Climate/Terrain: Mountains and underground
Organization: Solitary, Pair, or Colony (10-40)
Challenge Rating: 1/6
Treasure: None
Alignment: Wisdom
Advancement: —

Ice Keese are normal keese that have been enchanted to freeze any enemies they strike. Anyone touched by an Ice Keese will freeze solid for one round, unable to move, and will take 1d4 damage. Any strike will extinguish a Fire Keese’s blue flames for 1d8 rounds, during which time they cannot freeze anything.

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