Green Bubble

June 29, 2009

Bubble, Green
Small Aberration
Hit Dice: 1/2d12 (3 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 13 (+1 Dex, +2 natural)
Attacks: Bite +2 melee
Damage: Bite 1d4
Face/Reach: 5ft./5ft./5ft.
Special Qualities: None
Saves: Fort+0, Ref+1, Will+2
Abilities: Str10, Dex12, Con–, Int–, Wis10, Cha11
Feats: Improved Initiative
Climate/Terrain: Underground
Organization: Any
Challenge Rating: 1/3
Treasure: Standard
Alignment: Shadow
Advancement: —

A flying skull with bat wings for ears, Green Bubbles are surrounded by a nimbus of green fire. Adventurers wishing to defeat a Green Bubble must first extinguish this nimbus with a shield attack or ranged weapon before they can do damage to the creature. Patient adventurers may wait for the Green Bubble’s nimbus to die down every three rounds. The nimbus will stay extinguished for 1d6 rounds before re-lighting.


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