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Gohma

June 25, 2009

GohmaGohma - Zelda d20
Huge Aberration
Hit Dice: 6d8+18 (45 hp)
Initiative: +2 (Dex)
Speed: 30ft.; climb 15 ft.
AC: 16 (-2 size, +2 Dex, +6 natural)
Attacks: Bite +0 melee
Damage: Bite 1d4+1
Face/Reach: 10 ft. by 10 ft./5 ft.
Special Attacks: Web, Improved Grab
Special Qualities: —
Saves: Fort+5, Ref+4, Will+8
Abilities: Str15, Dex15, Con16, Int15, Wis16, Cha16
Skills: Climb+14, Concentration+10, Hide+8, Move Silently+7, Spot+9
Feats: —
Climate/Terrain: Forest or underground
Organization: Solitary
Challenge Rating: 4
Treasure: Double standard
Alignment: Shadow
Advancement: —

This gigantic arachnid has plagued Hyrule for centuries. Heavily armoured with large claws, her large eye is her weakest point. Her ability to spawn baby gohma that quickly hatch and attack during the battle can make her deadly.

Each turn, 25% chance that she will spawn 1d6 Gohma Larvae as a free action.

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