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Darknut

June 24, 2009

DarknutDarknut - Zelda d20
Medium Humanoid
Hit Dice: 5d10 (27 hp)
Initiative: +0
Speed: 20 ft. (can’t run)
AC: 18 (+6 masterwork banded mail, +2 masterwork heavy steel shield), touch 10, flat-footed 18
Attacks: Darknut Sword +6 melee; Rapier +6 melee; unarmed strike +6 melee
Damage: Darknut Sword 2d6+4; Rapier 1d6+4; unarmed strike 1d4+4
Special Qualities: Improved Unarmed Strike
Saves: Fort+1, Ref+1, Will+2
Abilities: Str17, Dex11, Con—, Int6, Wis13, Cha2
Climate/Terrain: Any land and underground
Organization: Solitary or pair
Challenge Rating: 2
Treasure: Standard
Alignment: Shadow
Advancement: 6-10HD (Medium)

Darknuts are heavily armoured knights. They are capable of dealing a great deal of damage both armed and unarmed.

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4 comments

  1. He’s got no Constitution score, so he’s undead? Why are his HD d10s? And where are the feats? Improved Unarmed Strike is a feat, not a special quality. This stat block makes no sense, lol.

    Sweet picture though


    • He’s a construct


      • Darknuts are not constructs, but rather actual living creatures, as shown in The Wind Waker.


  2. Darknuts are only CR 2 ?
    Shit man, they’re usually minibosses/endgame mobs in the games !



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