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Blue Darknut

June 24, 2009

Darknut, Blue
Medium Humanoid
Hit Dice: 5d10+2 (29 hp)
Initiative: +0
Speed: 20 ft. (can’t run)
AC: 18 (+6 masterwork banded mail, +2 masterwork heavy steel shield), touch 10, flat-footed 18
Attacks: Darknut Sword +6 melee; Rapier +6 melee; unarmed strike +6 melee
Damage: Darknut Sword 2d6+4; Rapier 1d6+4; unarmed strike 1d4+4
Special Qualities: Improved Unarmed Strike
Saves: Fort+1, Ref+1, Will+2
Abilities: Str17, Dex11, Con—, Int6, Wis13, Cha2
Climate/Terrain: Any land and underground
Organization: Solitary or pair
Challenge Rating: 2
Treasure: Standard
Alignment: Shadow
Advancement: 6-10HD (Medium)

Darknuts are heavily armoured knights. They are capable of dealing a great deal of damage both armed and unarmed. Blue Darknuts are slightly more durable than Red Darknuts.

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