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Shadow King: Part 2: Faron Woods

June 21, 2009

warningFaron Woods

Faron Woods Map - Zelda d20 Faron Woods Blank Map - Zelda d20

Enemies:

  • Black Boe
  • Deku Baba
  • Big Deku Baba
  • Gohma Larva
  • Gohma
  • Guay
  • Rat
  • Skulltula

Total Treasure:

  • 1000 rupees
  • Roc’s Feather

Puzzle features:

  • Spiderwebs: Burn with fire to pass through. Cannot be cut or broken with swords. Bombs would likely cause them to ignite.

Area 1

Enemies:
– 3 Deku Babas
– 1d8 Black Boes

Treasure:
– Pile of leaves with 5 green rupees, 1 yellow rupee, and 2 purple rupees, 10DC search check

You enter an area of the forest overgrown with dense thicket and shrubbery. The leaves and branches form impenetrable barriers–you will have to find your way around them. There is a break in the foliage to your right; directly ahead a thick spiderweb blocks your way.

Area 2:

Enemies:
– 1d8 rats
– 1d4 Skulltulas

Treasure:
– Pile of leaves with 10 green rupees, 1 blue rupee, and 2 yellow rupees, 10DC search check
– Skulltula web with 5 green rupees, 1 yellow rupee, 1 red rupee, and 2 blue rupees woven in, 5DC search check
– Rat burrow with 1 orange rupee, 16DC search check

Area 3:

Enemies:
– 1d6 Skulltulas
– 1d6 Guay

Treasure:
– Skulltula web with 1 purple rupee, 3 blue rupees, and 2 green rupees woven in, 5DC search check
– Pile of leaves with 1 purple rupee, 2 blue rupees, and 1 green rupee, 10DC search check

Area 4:

Enemies:
– 1 Big Deku Baba
– 1d8 Black Boes

Treasure:
– Pile of leaves with 2 yellow rupees, 1 red rupee, and 1 purple rupee, 10DC search check

Area 5:

Enemies:
– 1d8 rats
– 1d6 Skulltulas

Treasure:
– Rat burrow with 1 orange rupee, 16DC search check

Area 6:

Enemies:
– 2 Big Deku Babas
– 1d8 Black Boes

Treasure:
– Pile of leaves with 1 purple rupee, 8 blue rupees, 1 yellow rupee, and 7 green rupees, 10DC search check
– Pile of leaves with 5 green rupees and 3 yellow rupees, 10DC search check

Boss Area:

Enemies:
– Boss: Gohma
– Gohma Larvae

Treasure:
– Roc’s Feather, 15DC search check
– Spider web sac with 5 blue rupees and 1 red rupee, 13DC search check
– Rat burrow with 1 orange rupee, 16DC search check
– Gasha Nut, 5DC search check

You enter a small clearing in the woods. A black, twisted tree grows from the center of the room.

If the party looks up or performs a spot check before entering the room, roll initiative. If they walk in, Gohma catches them flat-footed.

If no characters perform a Search check immediately after killing Gohma, Ganonhim automatically gets the Gasha Nut off the black tree. Have the party roll a Spot check to see how much they glimpse of Ganonhim before he teleports away.

1: “You thought you saw something moving back over where you came in.”
2-5: “You briefly see a dark figure drop down out of a tree and take something from the ground before disappearing.”
6-10: Previous, plus “It looked human-shaped and of masculine build.”
11-15: Previous, plus “You catch a glimpse of red hair.”
16+: Previous, plus “He looked pretty tan.”
Natural 20: “Wow–that was a Gerudo man!”

If the characters perform a Search check immediately, they must beat Ganonhim’s Search to find the Gasha Nut first.

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