June 18, 2009

Moblin - Zelda d20Moblin
Medium Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 20 ft. (half-plate); base 30 ft.
AC: 17 (+7 half-plate)
Attacks: Longspear
Damage: Longspear 1d6+2
Face/Reach: 5ft. by 5ft./5 ft.
Special Qualities: —
Saves: Fort+2, Ref+0, Will-1
Abilities: Str15, Dex10, Con11, Int9, Wis8, Cha8
Skills: Listen+2, Spot+2
Feats: Alertness
Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-4)
Challenge Rating: ½
Treasure: Standard
Alignment: Shadow
Advancement: —

Moblins are sometimes bulldoglike, sometimes piglike, humanoid monsters that commonly make up the brunt of evil armies. Not terribly intelligent nor tough, Moblins will make a charge attack whenever they get the chance. They may prove annoying to adventurers as they show up again and again.


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