Posts Tagged ‘twilight princess’
February 5, 2010
Helmasaurus
Medium Beast
Hit Dice: 2d10+3 (13 hp)
Initiative: +0
Speed: 30 ft.
AC: 16 (+6 natural), 12 from behind
Attacks: Headbutt +3 melee
Damage: Headbutt 1d8+1
Face/Reach: 5ft. by 5ft./5ft
Special Qualities: Scent
Saves: Fort+2, Ref-1, Will+0
Abilities: Str19, Dex8, Con17, Int2, Wis10, Cha6
Skills: Listen +3, Spot +3
Feats: —
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge rating: 1
Treasure: Rupees
Alignment: Shadow
Advancement: —
Helmasauruses are dinosaur-like reptiles wearing metal masks. They are fond of charging. A Helmasaur’s defensive armour is mainly concentrated in its mask, so its AC is lower if it is attacked from behind. Unlike the weaker Helmasaurs, a Helmasaurus’s mask cannot be grappled off.
Posted in enemies, shadow-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, Mudora, Book of Mudora | Leave a Comment »
February 5, 2010
Helmasaur
Medium Beast
Hit Dice: 1d10+3 (8hp)
Initiative: +0
Speed: 30 ft.
AC: 15 (+5 natural), 12 from behind
Attacks: Headbutt +3 melee
Damage: Headbutt 1d8+1
Face/Reach: 5ft. by 5ft./5ft
Special Qualities: Scent
Saves: Fort+2, Ref-1, Will+0
Abilities: Str17, Dex8, Con15, Int2, Wis10, Cha6
Skills: Listen +3, Spot +3
Feats: —
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge rating: ½
Treasure: Rupees
Alignment: Shadow
Advancement: —
Helmasaurs are dinosaur-like reptiles wearing metal masks. They are fond of charging. A Helmasaur’s defensive armour is mainly concentrated in its mask, so its AC is lower if it is attacked from behind. Its mask can also be grappled off (especially with items such as the hookshot or clawshot), lowering its AC.
Posted in enemies, shadow-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, Mudora, Book of Mudora, wind waker | Leave a Comment »
February 4, 2010
Skullfish
Small Beast
Hit Dice: 1d8+3 (7 hp)
Initiative: +2 (Dex)
Speed: swim 40 ft.
AC: 16 (+1 size, +2 Dex, +3 natural)
Attacks: Bite +2 melee
Damage: Bite 1d3+1
Face/Reach: 5ft. by 5ft./5 ft.
Special Qualities: Keen scent
Saves: Fort+4, Ref+5, Will+2
Abilities: Str13, Dex15, Con13, Int1, Wis12, Cha2
Skills: Listen+3, Spot+4
Feats: Weapon Finesse (bite)
Climate/Terrain: Any aquatic
Organization: Solitary, school (2-5), or pack (6-11)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Wisdom
Advancement: 4-6HD (Medium)
Skullfish are small skeleton fish with fearsome teeth. They attack in groups, often led by a Desbreko.
Posted in enemies, wisdom-aligned | Tagged termina, twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, Mudora, Book of Mudora | Leave a Comment »
February 2, 2010
Death Sword
Huge Undead
Hit Dice: 12d8+25 (73 hp)
Initiative: -1 (Dex)
Speed: 40 ft.
AC: 18 (-2 size, -1 Dex, +8 natural)
Attacks: Huge greatsword +10 melee
Damage: Huge greatsword 2d8
Special Attacks: —
Special Qualities: Invisibility
Saves: Fort+12, Ref+3, Will+4
Abilities: Str25, Dex8, Con19, Int6, Wis10, Cha17
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 6
Treasure: Double Standard
Alignment: Shadow
Advancement: —
Death Sword is an ancient demon that once terrorized the Gerudo Desert. Adventurers who encounter Death Sword at first see nothing but a large, squared-off sword stuck in the ground. The writing on the sword reads “Gobera”. A Knowledge: History check reveals that this is an ancient word meaning “death”.
Death Sword’s body is invisible to the naked eye. Players attempting to deduce where its body is in relation to its sword take a -5 penalty to attack.
Death Sword’s sword has an AC of 15 and a DC of 25 to break it.
Posted in enemies, shadow-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, Mudora, Book of Mudora | Leave a Comment »
February 1, 2010
Beamos
Medium Construct
Hit Dice: 5d10 (25 hp)
Initiative: +0
Speed: — (can’t move)
AC: 15 (+5 natural)
Attacks: Eyeball ray +3 ranged
Damage: Eyeball ray 1d8
Face/Reach: 5ft. by 5ft./20ft.
Special Attacks: —
Special Qualities: Construct
Saves: Fort+5, Ref+5, Will+5
Abilities: Str16, Dex10, Con—, Int—, Wis10, Cha1
Skills: Spot +6
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Power
Advancement: —
Beamos are statues with a rotating head and one glowing eye. This eye can only see for twenty feet, but it shoots a dangerous laser at anything that it sees. The only way to kill it is by attacking its eye (usually with a ranged weapon) or blowing its head off with a bomb.
A Beamos’s ray can be reflected with a Mirror Shield.
Posted in enemies, power-aligned | Tagged mirrors, twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, ocarina of time, Mudora, Book of Mudora, wind waker | Leave a Comment »
February 1, 2010
Argorok
Huge Dragon
Hit Dice: 25d12+150 (312 HP)
Initiative: +0
Speed: 40 ft., fly 150 ft.
AC: 32 (-2 size, +24 natural), 27 without armour
Attacks: Bite +34, 2 claws +34, 2 wings +34, tail slap +34, crush +34
Damage: Bite 2d8, claw 2d6, wing 1d8, tail slap 2d6, crush 4d6
Face/Reach: 10ft. by 20ft./10ft.
Special Attacks: Breath Weapon (fire) 100 ft. line, 50 ft. cone, 14d10, Frightful Presence DC 26
Special Qualities: Dragon, Fire Subtype, Damage Reduction 10/+1, Blindsight, Keen Senses, Flyby Attack, Hover, Snatch, Wingover
Saves: Fort+20, Ref+14, Will+18
Abilities: Str33, Dex10, Con23, Int18, Wis19, Cha18
Skills: Jump +10, Spot +15, Listen +15
Climate/Terrain: Any land
Organization: Solitary
Challenge Rating: 12
Treasure: Double Standard
Alignment: Shadow
Advancement: —
A huge red dragon with black armour, Argorok prefers high places. It has a wide variety of attacks available to it, making it perhaps one of the toughest enemies in the game. Its presence alone may cause characters to run in fear. However, successfully knocking or pulling Argorok from the sky, causing it to slam into the ground, will cause it to lose bits of its black armour for -1 AC per knockdown. Without any armour at all, its AC is 27.
Posted in enemies, shadow-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, Mudora, Book of Mudora | Leave a Comment »
January 31, 2010
Tektite, Red
Medium Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +3 (Dex)
Speed: 30ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Headbutt +4 melee
Damage: Headbutt 1d6
Face/Reach: 5ft./5ft./5ft.
Special Attacks: —
Special Qualities: —
Saves: Fort+4, Ref+3, Will+0
Abilities: Str11, Dex17, Con12, Int—, Wis10, Cha2
Feats: Weapon Finesse (headbutt)
Climate/Terrain: Any land
Organization: Solitary or colony (2-5)
Challenge Rating: 1
Treasure: Standard
Alignment: Power
Advancement: 3HD (Medium size)
Tektites are spider-like creatures with one eye. They often move by jumping and can survive long falls without harm, often pouncing at enemies over the sides of ledges. Red Tektites only differ from their red counterparts in environment. Red Tektites live on land, preferring mountainous or otherwise warm areas.
Posted in enemies, power-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, ocarina of time, Mudora, Book of Mudora, wind waker | Leave a Comment »
January 31, 2010
Tektite, Blue
Medium Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +3 (Dex)
Speed: 30ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Headbutt +4 melee
Damage: Headbutt 1d6
Face/Reach: 5ft./5ft./5ft.
Special Attacks: —
Special Qualities: —
Saves: Fort+4, Ref+3, Will+0
Abilities: Str11, Dex17, Con12, Int—, Wis10, Cha2
Feats: Weapon Finesse (headbutt)
Climate/Terrain: Any aquatic
Organization: Solitary or colony (2-5)
Challenge Rating: 1
Treasure: Standard
Alignment: Wisdom
Advancement: 3HD (Medium size)
Tektites are spider-like creatures with one eye. They often move by jumping and can survive long falls without harm, often pouncing at enemies over the sides of ledges. Blue Tektites only differ from their red counterparts in environment. Blue Tektites live in wet areas and can stand and jump on top of water, but cannot dive.
Tektite, Blue
Medium Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +3 (Dex)
Speed: 30ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Headbutt +4 melee
Damage: Headbutt 1d6
Face/Reach: 5ft./5ft./5ft.
Special Attacks: —
Special Qualities: —
Saves: Fort+4, Ref+3, Will+0
Abilities: Str11, Dex17, Con12, Int—, Wis10, Cha2
Feats: Weapon Finesse (headbutt)
Climate/Terrain: Any aquatic
Organization: Solitary or colony (2-5)
Challenge Rating: 1
Treasure: Standard
Alignment: Wisdom
Advancement: 3HD (Medium size)
Tektites are spider-like creatures with one eye. They often move by jumping and can survive long falls without harm, often pouncing at enemies over the sides of ledges. Blue Tektites only differ from their red counterparts in environment. Blue Tektites live in wet areas and can stand and jump on top of water, but cannot dive.
Posted in enemies, wisdom-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, ocarina of time, Mudora, Book of Mudora, wind waker | Leave a Comment »
January 29, 2010
Posted in Module: Shadow King | Tagged twilight, twilight realm, light realm, mirror of twilight, mirrors, twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, shadow king, ocarina of time, Mudora, Book of Mudora, wind waker | Leave a Comment »
January 29, 2010
Kalle Demos
Huge Plant
Hit Dice: 6d8+14 (51 hp)
Initiative: +0
Speed: 10 ft.
AC: 16 (-2 size, +8 natural)
Attacks: Slam +2 melee, Electric Shock
Damage: Slam 2d4, Electric Shock 1d6
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Improved Grab
Special Qualities: Plant Traits.
Saves: Fort+5, Ref+4, Will+8
Abilities: Str15, Dex15, Con16, Int15, Wis16, Cha16
Skills: —
Feats: —
Climate/Terrain: Forest or underground
Organization: Solitary
Challenge Rating: 4
Treasure: Double standard
Alignment: Shadow
Advancement: —
This gigantic flower is usually found in wooded areas, but its electrical qualities give it resemblance to many of Hyrule’s aquatic monsters. It is not very intelligent, but it is persistent; its favored method of attack is to grapple its enemy immediately, then shock it to death.
Posted in enemies, shadow-aligned | Tagged twilight princess, zelda, d20, dungeons and dragons, rpg, tabletop, dice, pen and paper, legend of zelda, enemies, ocarina of time, Mudora, Book of Mudora, wind waker | Leave a Comment »