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Welcome to Book of Mudora!

June 12, 2009

Welcome to The Legend of Zelda: The Book of Mudora, the unofficial Legend of Zelda d20 role-playing game! Lots and lots of information, including magic, equipment, and a whole adventure, is in the process of going up. (We’ve got it figured out; it’s just a matter of finding the time to post it!) Rules are being written for use with D&D 3.5, but you should be able to use them with any pen-and-paper system that you wish.

Navigate the website using the links to the right. If you would like to comment on the development or need help with a conversion, feel free to comment or e-mail us here.

Many thanks to the Champions of Smeg, our D&D group, for their rigorous testing of the Book of Mudora system over the past six months. The fruits of their labour are now going up on the site.

Legend of Zelda, Dungeons and Dragons, and their respective characters/artwork/information are copyright their respective owners. Modules/characters/art created by Wodo and Bodo specifically for this d20 game are our property and should not be reposted without express permission, but may be linked to at will.
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Magtail

February 7, 2010

Magtail
Medium Aberration
Hit Dice: 2d10 (11 hp)
Initiative: +2 (Dex)
Speed: 20 ft.
AC: 15 (+2 Dex, +3 natural)
Attacks: Bite +2 melee
Damage: Bite 1d6+1 point fire damage
Face/Reach: 5ft. by 5ft./5 ft.
Special Attacks: Heat
Special Qualities: Fire subtype
Saves: Fort+3, Ref+5, Will+1
Abilities: Str11, Dex14, Con11, Int6, Wis12, Cha13
Skills: Hide+4, Listen+4
Feats: —
Climate/Terrain: Volcano
Organization: Solitary or gang (2-4)
Challenge Rating: 1
Treasure: Standard
Alignment: Shadow
Advancement: 3-4HD (Medium-size), 5-8HD (Large)

Magtails are centipede-like creatures that live in volcanoes and other fiery places. When it attacks, it rears up on its hind quarters, snapping at enemies with its large, sharp mandibles.

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Wizzrobe

February 7, 2010

Wizzrobe
Medium Outsider
Hit Dice: 6d8+6 (33 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 18 (+2 Dex, +6 natural)
Attacks: Fire spell, ice spell
Damage: Fire spell 1d8 fire, ice spell 1d8 ice
Face/Reach: 5ft./5ft./5ft.
Special Qualities: Innate short-range teleportation
Saves: Fort+6, Ref+7, Will+7
Abilities: Str16, Dex15, Con12, Int14, Wis15, Cha13
Feats: Dodge, Improved Initiative
Climate/Terrain: Any land
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Shadow
Advancement: 7-9HD (Medium size), 10-18HD (Large)

Wizzrobes are a well-known monster in Hyrule. Appearing as a short human swathed in robes, they can teleport short distances to surprise their opponents with fire and ice attacks. Wizzrobes avoid hand-to-hand combat at all costs and will teleport to a safer distance rather than lock arms.

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Snapper

February 6, 2010

Snapper
Large Beast
Hit Dice: 6d12+30 (66 hp)
Initiative: +0
Speed: 20ft., swim 30ft.
AC: 20 (-1 size, +11 natural)
Attacks: Bite +9 melee, 2 claws +7 melee
Damage: Bite 2d6+8, claw 1d8+4
Face/Reach: 20ft. by 20ft./10ft.
Special Attacks: —
Special Qualities: Scent, fire immunity, Alertness, Blind-Fight
Saves: Fort+13, Ref+8, Will+9
Abilities: Str17, Dex10, Con18, Int12, Wis13, Cha12
Skills: Hide+7, Intimidate+16, Listen +18, Search+16, Spot+18
Climate/Terrain: Aquatic
Organization: Solitary
Challenge Rating: 7
Treasure: Double Standard
Alignment: Wisdom
Advancement: —

Snappers are large, turtle-like creatures normally found in Termina. They are ungainly but dangerous. Their tough shells make them hard to damage, but they are not very fast.

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Helmasaurus

February 5, 2010

Helmasaurus
Medium Beast
Hit Dice: 2d10+3 (13 hp)
Initiative: +0
Speed: 30 ft.
AC: 16 (+6 natural), 12 from behind
Attacks: Headbutt +3 melee
Damage: Headbutt 1d8+1
Face/Reach: 5ft. by 5ft./5ft
Special Qualities: Scent
Saves: Fort+2, Ref-1, Will+0
Abilities: Str19, Dex8, Con17, Int2, Wis10, Cha6
Skills: Listen +3, Spot +3
Feats: —
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge rating: 1
Treasure: Rupees
Alignment: Shadow
Advancement: —

Helmasauruses are dinosaur-like reptiles wearing metal masks. They are fond of charging. A Helmasaur’s defensive armour is mainly concentrated in its mask, so its AC is lower if it is attacked from behind. Unlike the weaker Helmasaurs, a Helmasaurus’s mask cannot be grappled off.

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Helmasaur

February 5, 2010

Helmasaur
Medium Beast
Hit Dice: 1d10+3 (8hp)
Initiative: +0
Speed: 30 ft.
AC: 15 (+5 natural), 12 from behind
Attacks: Headbutt +3 melee
Damage: Headbutt 1d8+1
Face/Reach: 5ft. by 5ft./5ft
Special Qualities: Scent
Saves: Fort+2, Ref-1, Will+0
Abilities: Str17, Dex8, Con15, Int2, Wis10, Cha6
Skills: Listen +3, Spot +3
Feats: —
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge rating: ½
Treasure: Rupees
Alignment: Shadow
Advancement: —

Helmasaurs are dinosaur-like reptiles wearing metal masks. They are fond of charging. A Helmasaur’s defensive armour is mainly concentrated in its mask, so its AC is lower if it is attacked from behind. Its mask can also be grappled off (especially with items such as the hookshot or clawshot), lowering its AC.

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Desbreko

February 4, 2010

Desbreko
Medium Beast
Hit Dice: 3d8+3 (16 hp)
Initiative: +2 (Dex)
Speed: swim 60 ft.
AC: 15 (+2 Dex, +3 natural)
Attacks: Bite +4 melee
Damage: Bite 1d6+1
Face/Reach: 5ft. by 5ft./5 ft.
Special Qualities: Keen scent
Saves: Fort+4, Ref+5, Will+2
Abilities: Str13, Dex15, Con13, Int1, Wis12, Cha2
Skills: Listen+7, Spot+7
Feats: Weapon Finesse (bite)
Climate/Terrain: Any aquatic
Organization: Solitary, school (2-5), or pack (6-11)
Challenge Rating: 1
Treasure: Standard
Alignment: Wisdom
Advancement: 4-6HD (Medium)

Desbreko are large skeleton fish with fearsome teeth. They attack in groups, often along with skullfish, and will not relent once they sense prey.

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Skullfish

February 4, 2010

Skullfish
Small Beast
Hit Dice: 1d8+3 (7 hp)
Initiative: +2 (Dex)
Speed: swim 40 ft.
AC: 16 (+1 size, +2 Dex, +3 natural)
Attacks: Bite +2 melee
Damage: Bite 1d3+1
Face/Reach: 5ft. by 5ft./5 ft.
Special Qualities: Keen scent
Saves: Fort+4, Ref+5, Will+2
Abilities: Str13, Dex15, Con13, Int1, Wis12, Cha2
Skills: Listen+3, Spot+4
Feats: Weapon Finesse (bite)
Climate/Terrain: Any aquatic
Organization: Solitary, school (2-5), or pack (6-11)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Wisdom
Advancement: 4-6HD (Medium)

Skullfish are small skeleton fish with fearsome teeth. They attack in groups, often led by a Desbreko.

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